
More developers should think about that when they make their characters. The concept of The Lost Vikings is unique – everybody is good at something, so use it to accomplish things together. They are much better and lively in the SNES version. The sound effects, on the other hand, are very half-assed and uninteresting. The funky piano song of the “Wacky World” stages is impossible not to dig.

The Lost Vikings doesn’t quite reach the level of the last aforementioned game, but the tunes fit well here. That duo were two of the most productive musicians during the 16-bit era, being responsible for soundtracks of such games as Puggsy and Wiz ‘n Liz.
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The music was written by Matt Furniss, and it used the sound driver from Shaun Hollingworth. Perhaps due to the puzzles’ complexity, they force the level structure and tile sets to be very limited when it comes to realism, but I think that is just for the better. With that said, The Lost Vikings scores some points for its comical animation and character design. No, the other versions, for example those for SNES and Amiga, look pretty much exactly the same. It seems like they have used “Standard Palette 1A.” This doesn’t only apply to the the Mega Drive version, the console famous for its limited palette. They can probably be done on the Master System without much loss. I doubt any human can play this game to the end with a three-button controller without going insane.ĭue to a very low number of colours, the graphics look very bad for a 1993 game. That is highly recommended if you want to beat the most intense tricks. If you play alone, quickly tap the mode button to smoothly switch characters while the game is frozen.

It would be a curse fest that would take forever to get through.Īt the same time, many puzzles are practically made for multi-player. Then imagine how this would be if you are playing with one or two inferior players with a lower tolerance level for this. The Lost Vikings starts to become frustrating, not because the puzzles are hard, but because the controls are slippery, and very minor mistakes force you to begin a truly tiring level all over again. However, when you get to the factory, more problems involving timing and reflexes occur, and the simplicity you previously felt is long gone. Then Baleog slays him and gets the next key.įor the first half of the game, it is very easy and you will run through the levels in no time. Use the key to open a door and let Olaf block an enemy behind it with his shield. A very basic puzzle could be structured like this: Have Erik jump up on a platform and get a key. Olaf has a shield to block attacks or enemies with, and he can also softly glide down pits without hurting himself. Baleog slays opponents with his sword or arrow and bow, which can also be used to change switches that are out of reach. Erik can run and bash into walls, so they break open for you, and he can jump up on platforms. To get through the levels, you have to solve many puzzles, and to solve the puzzles, you need to use the skills of the vikings.

The vikings will travel through time in periods such as the pre-historic era, ancient Egypt and in a great factory. First they must get to Tomator, who is over forty levels away.

Of course, the vikings want to go home, but that won’t be easy. Their unique abilities as life forms attracts the space zoo owner Tomator, who decides to suck the vikings out of their homes and into his spaceship. Since my impatient comrade couldn’t enjoy as I could, I had to play it by myself, which in the end turned out to be not so bad after all.Įrik, Baleog and Olaf are three vikings. In my search for a fine co-op game for the Mega Drive, I found the puzzle/platformer called The Lost Vikings. Genre: Puzzle Developer: Silicon & Synapse Publisher: Interplay/Ballistic Players: 1-3 Released: 1993
